Q. Will you sell or license the rights or source code to a John Dailey Software product?
A. Sorry, we will not sell or license the rights or source code to any individual or company at this time.
Q. Can I get a copy of the source code or software details to a particular product?
A. Sorry, our source code or component of code is currently not available to any individual or company at this time.
Q. What methods can I use to register a product?
A. You may register in any of the following ways:
Credit card, check, money order, Purchase Order, PayPal, or phone-back
See our online purchasing system for information regarding these ordering methods.
Credit card or prepaid check or money order
Q. What is a BBS door?
A. A BBS door is a software program that is specially written to be "added on" to a Bulletin Board System similairly to the way a webmaster would add additional functionality to a web site. Guests can then log onto the bulletin board with their modem or via the internet, and enter the door seamlessly. Most doors, including the John Dailey Software doors, however, can be ran completely without a BBS for personal enjoyment.
Q. Can I get my registration code sent to me again?
A. Yes. Send an e-mail to us and include your name, the product you lost the code for and your billing address as it was when you first registered the software. Please note that it may take some time for us to send you your registration code, so please be patient.
Q. Are you still supporting your software?
A. Yes, we are still actively supporting all of our products.
Q. I sent an e-mail, but I haven't gotten a reply. What's up?
A. John Dailey Software receives quite a bit of e-mail each day and we've found the need to prioritize which ones receive immediate attention. If you have a technical or general question, the answer may be right here on the web site in the FAQ or Knowledgebase area.
Q. Did you receive my registration?
A. Most likely. Registrations made online are usually processed within a week. If you mailed or e-mailed your information it could take longer. If it's been more than three to four weeks, feel free to contact us.
Q. Are you still selling your products?
A. We sure are. Visit the online registration system here to see which products you can currently register right online.
Q. Who is Datagen Software Designs?
A. Datagen Software Designs is the name that John Dailey Software went by prior to 1996.
Q. I'm trying to find a software product other thanJohn Dailey Software. Do you have any information?
A. Sorry, if it isn't our product and it's not available on the John Dailey Software web site, then we probably don't know where to find it. However, if it's a BBS related product, you might want to try the Sysop's Corner, bbs.org, or the Door Distribution System.
Q. How do I enter my registration code?
A. It depends on the product you are specifically talking about. For Dungeon Master related products, simply run the program with "/REGISTER" on the command-line. For BRE, FE, FH and TAL, run the program with "REGISTER" on the command-line. Global War and Global Backgammon both require you to place the registration name and number in the configuration files WAR.CFG and GAMMON.CFG. Other programs have your registration information built-into the software and you won't need to enter a code.
Q. I'm looking for a BBS to call or telnet. Can you help me?
A. We do not keep a list of bulletin board systems at this time. You might have luck though by using a search engine to search for "TELNET BBS."
Q. Is there a place I can play any of your games on the web/internet?
A. There sure is. Many bulletin board systems are now hosting their services on the internet via the telnet protocol. Using a telnet program (preferabbly one other than the default one that comes with Windows), you simply connect to the BBS much like your web browser connects to a web page. If you're looking for telnet bulletin boards to try out, you'll have to use a search engine or directory to find them.
Q. How can I setup BRE, FE, FH or TAL as a LAN game for me and my friends.
A. It's easy... here are the key considerations.
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Product and Product Development Related
Q. Will you be porting any products to Unix, Linux, OS/2 or any other operating system?
A. No plans are currently made to port our existing line of products to other operating systems other than DOS and Windows.
Q. Are you going to make any of the John Dailey Software products 32bit instead of 16bit?
A. Yes. Research and development is currently underway for porting of our products to the 32bit platform. Please continue to visit the John Dailey Software web site and subscribe to the newsletter for up-to-date information.
Q. Will any of the John Dailey Software products work over a telnet connection?
A. Most, if not all of our products will work over a telnet connection with the right configuration. To do so, you will most likely need to use the product with a FOSSIL emulator. Synchronet, a free Windows 32bit BBS package, does a great job of this and its support for the telnet protocol is built into the system, making the setup easy and automatic. Other FOSSIL emulators are also available such as Netmodem and ComIP that you can use with your existing BBS software.
Q. What BBS products will your software work with?
A. Our software products work with nearly all available BBS products. If your BBS can create a door dropfile that our doors support, it should work with that bulletin board system.
Q. Can your games be run under any other operating systems besides DOS and Windows?
A. With the use of DOS or Windows emulators, our software can theoretically be ran under a wide variety of operating systems including, but not limited to: OS/2, Linux, and MacOS. To our knowledge, some of our products have been successfully ran under DOSEmu and Virtual PC.
Q. Are you going to make any of your products web or internet based?
A. Most likely, although no official plans have been made to develop our products specifically for the internet.
Q. Where can I get the door game Solar Realms Elite?
A. Although we do not own the rights to and cannot further development on (the source code was lost many years ago) Solar Realms Elite, we have made the last known version available for download in our download area.
Q. Are you going to upgrade <product>?
A. Our products are upgraded on a bug and per user demand basis.
Q. Can I download an evaluation versions of any John Dailey Software products?
A. Yes, all of our products have demo versions. Visit the download area of our site to find and download the product your are interested in trying out.
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FAQ by Software Title
The Arcadian Legends Related Questions
Q. Is this game ever going to go multi-node?
A. No plans to convert The Arcadian Legends to a multi-node BBS door game have been made at this time due to the large amount of code change that will be required to make this transaction.
Q. Can you play TAL by yourself? Is BRE 1-player capable?
A. Although The Arcadian Legends was designed to be a team playing game, you can play by yourself without any opponents. Simply install and play the game as a local setup. Refer to the documentation that came with the software for more information on local setup and play.
Barren Realms Elite Related Questions
Q. Is this game ever going to be multi-node?
A. No plans to convert Barren Realms Elite to a multi-node BBS door game have been made at this time due to the large amount of code change that will be required to make this transaction.
Q. Can you play BRE by yourself? Is BRE 1-player capable?
A. Although Barren Realms Elite was designed to be a team playing game, you can play by yourself without any opponents. Simply install and play the game as a local setup. Refer to the documentation that came with the software for more information on local setup and play.
Call Back Verification Related Questions
Q. Can you create a Pre/Post-Processor for my BBS?
A. Currently, development for John Dailey's Call Back Verification is low on our priority list due to the large growth of telnet bulletin board systems that do not have a need for this method of user validation. However, the full demonstration source code to these processors is available in the distribution archive should you, or another software development organization be interested in development of a Pre/Post-Processor for your BBS application.
Dungeon Master and Construction Set Related Questions
Q. When will this game really support multi-node play?
A. Sometime in the future, the internode capabilities will be activated in Dungeon Master. No timing has been set yet on this release of this new feature set.
Q. Where can I get more game modules for Dungeon Master?
A. You can download additional game modules for Dungeon Master in our download section of the web site.
Q. Is this the same Dungeon Master by Interplay?
A. No, John Dailey's Dungeon Master isa text-mode, ANSI graphics game for DOS, intended for play on a bulletin board system. For more information on the commercial, high-graphic and sound Dungeon Master and Dungeon Master II, visit Interplay's web site.
Q. Can you play Dungeon Master by yourself?
A. Yes. Dungeon Master was designed primarily for individual play and most game modules can be played locally on your computer. The game may actually be more enjoyable on your home computer than played over dial-up or telnet. Refer to the documentation that came with the software for more information on local setup and play.
Q. I created a game for DM, how do I get my free registrations?
A. It's easy. Simply send us your game module attached to an e-mail with your name, postal address and phone number.
Falcon's Eye Related Questions
Q. Is this game ever going to be multi-node?
A. No plans to convert Falcon's Eye to a multi-node BBS door game have been made at this time due to the large amount of code change that will be required to make this transaction.
Q. Can you play Falcon's Eye by yourself? Is Faclon's Eye 1-player capable?
A. Falcon's Eye was designed to be a team playing game, but you can play by yourself without any opponents. Simply install and play the game as a local setup. Refer to the documentation that came with the software for more information on local setup and play.